The Perfect Party Game for Families and Gamers!

Gibbon Take is just right for any game night. It's a family-friendly, take that game where you play cards, roll dice, and take tokens to throw the wildest animal dance party.

Get the
SELL SHEET here

Watch the PITCH VIDEO below
Easy to Learn

Ideal for families, this light-weight tableu builder has a simple flow of:

  • Draw
  • Play
  • Roll

Making the game easy to learn, fast to play, and fun to engage with.

A standard game turn goes like so:
1. Player draws a card at the start of their turn.

2. Plays a card, either a Primate Dancer to their Dance Floor, or a Party Crasher to the discard pile.

3. Roll the Dance Die. Every player with scoring Dancers matching the roll collects fruit tokens! If a Gibbon is rolled, the player gets to take a fruit token from another player. These off-turn events keep players engaged at all times.

When one of the fruit stock piles runs out the game ends. Players flip over their tokens and count up their points, plus one for each primate still on their floor. Whoever partied hardest wins!
Short Rounds, Big Laughs

Gibbon Take plays in just 20 minutes and seats up to 6 players.

Our testers praise Gibbon Take for how easy it is to learn while having enough complexity for strategic play.

Friend groups love the take that elements and encouraged us to lean into it, creating a game they wanted to play over and over.

And most importantly, it's FUN.
Time and time again testers would say it was fun to play and they'd buy it right now if it was available.
Tested and Ready

We've put Gibbon Take through it's paces, playtesting at:

  • UNPUB at Origins
  • GEN CON First Experience Playtest Hall
  • Protospeil Online
  • Buckeye Games Fest
  • Cleveland Gaming Classic

And at countless gaming meetups in the Ohio area.
Simulation & Skill Testing

As a video game professional by trade, I recently developed
Fortune & Famine Digital on Steam. I levergaed the AI system I wrote for that game to fully simulate the logic of Gibbon Take. I was able to make rule changes and balance tweaks to the deck and token stock, and then simulate it thousands of times, until I had the ideal game length.

I also set up AIs of variable intelligence to ensure that the outcome of a game isn't just random. Pitting AIs of 6 difficulties against one another, and checking the averages, revealed that the smartest AI won most of the time, the second smartest came in second most of the time, and so on.

Lets do some Monkey Business!

Gibbon Take is a small-box game, which I see retailing at around $16-$22. With only
54 cards, 33 tokens, and 1 custom 6-sided die, I estimated it at less than $2 per unit to produce.

I'd love to have a chat with you about my game and what your partnerships with designers looks like. If you want to play the game we can do this virtually via
ScreenTop.gg while on a Zoom call.

My name is
Jason Seabaugh
Email me at
[email protected]
Call me at
614.218.2296


©2025 Simeous Business